

I want to be able to play through its assigned quests alongside my pals, murdering its towering, magnificent beasts for reasons I don’t quite understand. Monster Hunter World is a better game when you’re playing with friends. For many, being unable to play through its story alongside their friends will be a deal-breaker, and as a relative newcomer to the Monster Hunter series, it has served to considerably stifle my enjoyment of it up until this point. Considering that the most highly desired games for publishers are multiplayer experiences with the legs to go the distance, Capcom opting for a system that is all but guaranteed to reduce Monster Hunter World‘s longevity is baffling. Unfortunately, that isn’t the case here, and this could serve to harm the game’s longevity.Ĭapcom had a shot here at creating an online game that players would be returning to for months to come.
#Quest hunter online coop crack#
Though Monster Hunter has always employed an odd approach to multiplayer, considering this is the series’ biggest crack at the mainstream Western market yet, I had assumed that it would be made more accessible for new players. You complete the quest, go back to the hub world and consider that you’re required to do this for every single assigned quest, so inevitably give up on playing through the story with your friends.10 minutes later and they’re finally allowed to join you.You depart on your quest, while your friend waits behind and clicks ‘join quest’ over and over again.Google informs you that, yes, this is actually how things are supposed to work.You go to Google and try to find a solution.You both click around for an inordinate period of time assuming this must be some sort of error.They select the assigned quest, only to be told that they cannot join as you have to watch all of the cutscenes.Your friend navigates to the same assigned quest on their quest board.You go to the quest board and select the assigned quest.You send an invite to your friend to join the online session.Here’s the step-by-step reality of how co-op in Monster Hunter World‘s story works:

Considering it’s billed as a co-op adventure, you could be forgiven for thinking that you’d be playing through the majority of the story with a friend. Monster Hunter World‘s story is made up of ‘assigned’ quests, which you must complete in order to advance through the game. While this is technically the case, players are forced to experience no small amount of frustration in actually setting up a game with their friends, with Capcom enforcing so many bizarre decisions in its multiplayer that it almost feels as though they want you to play the game on your own. The helping player receives a "Helper Reward" if they accept a request at a lower Hunter Rank than them.A lot of this success could arguably be put down to it being positioned as a co-op multiplayer game, with many newcomers understandably expecting it to be an enjoyable romp through a dangerous world alongside their buddies. This allows a player to ask another player to join them in the middle of a quest, which might come in handy if they are having difficulty with their hunt. There is also a join request feature, which is separate from the pre-made lobby system mentioned above. Once the quest is over and the player wants to leave the multiplayer lobby, they need to again talk to Senri to leave the lobby. This should, of course, be done after preparing properly for the quest. The last step before embarking on a quest is readying up by pressing the ZR button. So, once the player unlocks it in their game, they have to complete it again. However, it won’t count as completed in that player’s game. For example, a player can join a quest they haven’t unlocked yet themselves and they can even collect the rewards and materials from completing it. There are no restrictions in terms of the quests a player can embark on, in multiplayer.
